Hidden objectives - How to implement hidden objectives?
1st, you must have init.sqs file. If you don't have one then make it one (i use notepad).
2nd, but the following lines there.
- for example:
"1" objstatus "HIDDEN"
"2" objstatus "HIDDEN"
3rd, Remember to save init.sqs file in your mission folder (\\OperationFlashpoint\Users\username\missions\yourmission)
4th, when you wanna activate hidden objective/s a trigger would be the most approriate for that...
EXAMPLE TRIGGER:
activation: west, east, civilian, game logic etc.
type: switch
condtition: this
on activation: "1" objstatus "ACTIVE"; "2" objstatus "ACTIVE";
I hope this will help you... at least works fine in my mission/s.
2nd, but the following lines there.
- for example:
"1" objstatus "HIDDEN"
"2" objstatus "HIDDEN"
3rd, Remember to save init.sqs file in your mission folder (\\OperationFlashpoint\Users\username\missions\yourmission)
4th, when you wanna activate hidden objective/s a trigger would be the most approriate for that...
EXAMPLE TRIGGER:
activation: west, east, civilian, game logic etc.
type: switch
condtition: this
on activation: "1" objstatus "ACTIVE"; "2" objstatus "ACTIVE";
I hope this will help you... at least works fine in my mission/s.